![]() At least everything was visually consistent in 2D times: nice, readable tile-based environments, and every character is "super-deformed big-head lad" with exactly the same face, so they all look like chronically-overdressed lemmings. Actually, thinking about it, that's been less the case with JRPGs lately, possibly because we haven't had a new Final Fantasy in a while, and the last one we did have was about people going around relatively soberly dressed.īut while we're on the subject, it's games like Final Fantasy VI that Octuplet Unraveler is most trying to ape: the seminal 16-bit Final Fantasy that hit the perfect sweet spot between the series beginning to indulge more complex plots and less standard fantasy settings and everything turning into convoluted magi-techno visual diarrhea, and whatever the fuck was going on with Final Fantasy X. "Yes, it actually literally means 'eight paths' in English." Gosh, you're so clever and worldly, Square Enix-san! It's like how any food sounds classier if you give it a French name "merde de chien a le gravier" probably sounds a lot more palatable than "dog turds in gravel".Īnyway, Octopath Graveler is a JRPG, but don't hold that against it, 'cos it's liberally trying to evoke an older era of JRPGs, when they were more tolerable and weren't all overdesigned bogwash and prolonged fashion parades on the Planet of Melodramatic Emotionally-Stunted Shitheads. Might seem a bit on the nose, as titles go, but then, it is a Japanese game probably sounds cooler in a foreign language. Octopath Traveler is a game about going through the stories - or traveling the paths, if you will - of eight characters. "Octopath" is, sadly, not what Chris Eubank calls his favorite kind of marine life it just means "eight paths". This week, Yahtzee reviews Octopath Traveler.
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